Últimos assuntos
Quem está conectado?
Há 39 usuários online :: 0 registrados, 0 invisíveis e 39 visitantes :: 1 motor de busca
Nenhum
[ Ver toda a lista ]
O recorde de usuários online foi de 276 em Seg 12 Abr 2021, 03:57
Entrar
Procurar
Estatísticas
Os nossos membros postaram um total de 167154 mensagens em 8522 assuntos
Temos 2499 usuários registrados
O último membro registrado é Cochim47
Tópicos semelhantes
+8
kaxapo69
FioRget
warcreator
skold5
RUI_ZINC
carnavall
cascan1
mitrense
12 participantes
Battlefield 3: Armored Kill
mitrense- [Forum] Marechal
- Idade : 41
Localização : Porto
Data de inscrição : 09/04/2011
PSN ID : ruidguima
- Mensagem nº41
Re: Battlefield 3: Armored Kill
Troféus do novo DLC:
warcreator- [Forum] Capitão
- Idade : 32
Localização : Viana do Castelo
Data de inscrição : 21/05/2012
PSN ID : wcreator92
- Mensagem nº42
Re: Battlefield 3: Armored Kill
parecem razoaveis...
xXFasthugoXx- Utilizador priveligiado Forum
- Idade : 25
Localização : Nos quintos mais velhos
Data de inscrição : 30/07/2012
PSN ID : hugo4760
GamerTag : Nao jogo com noobs
- Mensagem nº43
Re: Battlefield 3: Armored Kill
sao fixes a pena que secalhar nao vou ter
xXFasthugoXx- Utilizador priveligiado Forum
- Idade : 25
Localização : Nos quintos mais velhos
Data de inscrição : 30/07/2012
PSN ID : hugo4760
GamerTag : Nao jogo com noobs
- Mensagem nº44
Re: Battlefield 3: Armored Kill
O que eu gosei de ver foi o ATV,AC130 e aquele camiao que lanca misseis
RUI_ZINC- [Forum] General
- Idade : 42
Localização : Barreiro
Data de inscrição : 03/02/2010
PSN ID : RUI_ZINC
GamerTag : Nunca na vida!!
- Mensagem nº45
Re: Battlefield 3: Armored Kill
Acessíveis, vamos nessa!
xXFasthugoXx- Utilizador priveligiado Forum
- Idade : 25
Localização : Nos quintos mais velhos
Data de inscrição : 30/07/2012
PSN ID : hugo4760
GamerTag : Nao jogo com noobs
- Mensagem nº46
Re: Battlefield 3: Armored Kill
Os dlc´s tao muito bons...
carnavall- [Forum] Coronel
- Idade : 47
Localização : Portugal
Data de inscrição : 10/02/2008
PSN ID : carnavall
- Mensagem nº47
Re: Battlefield 3: Armored Kill
Aqui está o que vai ser actualizado amanhã
Our next client update goes live to coincide with Battlefield 3: Armored Kill. As ususal, it contains a lot of balancing tweaks and fixes. Full details below. Let us know what you think about this update in the comments section below.
WEAPONS BALANCING
Reload timer adjustments
A number of weapons have had their reload timers adjusted to better fit their animations and gameplay balance. For most of these weapons the gameplay timers were slightly out of sync with the actual reload animation, meaning the player could either fire before the animation was done, or had to wait longer than the animation played. Primarily this is a cosmetic change (around 0.1sec); however for a few weapons (M416, F2000, FAMAS, KH2002, MK3A1, JNG90, MG36 QBU-88, SVD, Pecheneg, SCAR-H, AN-94) this should also improve the performance of the weapon. Full details below:
• Short and Long reload reduced: SCAR-L, AEK-971, F2000, AN-94, AK-74, PP2000, G3A3, SKS, MG36, JNG-90, MK3A1, SCAR-H, SVD, QBZ-95B
• Long reload reduced: AUG A3, 44 Magnum, KH2002, Pecheneg, L85A2, QBB-95, M1911, MP7
• Short reload reduced: M417, FAMAS, M39 EBR, M416, PP-19, QBU-88
• Short and long reload increased: ASVal
• Long reload reduced, shot reload increased: M4A1
• Long reload increased: P90
Damage output/range adjustments
• UMP: Increased the close range damage of the UMP but reduced its damage over range. The UMP now has a sweet spot in CQB but suffers compared to the PP2000 at longer ranges.
• PP2000: Increased the long range damage of the PP2000 to highlight its role as a mid-range, low recoil PDW.
• M1911: Increased the minimum damage of the M1911 to make it fit better between the Magnums and the M9/MP443
• M93: Reduced the M93R’s damage and range, as it was an obvious go to pistol compared to the M9/MP443. Its recoil has been reduced for a smoother burst action to counter the reduced damage.
• 12G Frag rounds: These rounds have been adjusted to do their damage in a smaller area but to be more consistently apply the maximum possible damage.
• AA: Slightly increased the damage of the AA against infantry, the AA was simply over nerfed in a previous update. The AA guns now also properly do damage to MBTs again.
• 12 Gauge buckshot close range damage has been slightly increased.
• Slightly reduced the range penalty for the suppressor on the SCAR-H.
• Increased bullet velocity for the coaxial HMG, making it easier to hit targets over longer ranges.
• Increased the minimum range of the 40mm Flechette and tightened the cone of fire for more consistent damage levels.
• Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
• Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
• Slightly reduced the range penalty for the suppressor on the SCAR-H.
• Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
• Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
• Increased the damage of the M5K.
A select set of weapons have had their recoil adjusted based on joint community feedback and statistical analysis to provide greater balance in the weapon choices players make. Specifically, the M16A3 and M4A1 have increased recoil to make them less attractive in all situations. Competing weapons like the SG553, G36C and M416 have been improved to also increase viable player choice in primary weapons.
• SG553: Horizontal recoil reduced to help make this weapon more controllable.
• MG36: Vertical recoil reduced to make this weapon more controllable.
• M416: Vertical, Horizontal, and First Shot recoil have all been reduced to make this weapon clearly different from the M16A3.
• M16A3: Recoil amounts slightly increased.
• M4A1: Recoil amounts slightly increased.
• G36C: Vertical and First Shot recoil amounts reduced.
• M16A4 and M4: These weapons have been adjusted for the increased recoil they now have. The burst versions of these weapons give the player a reduction in horizontal recoil for greater control.
Miscellaneous weapons changes
• FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances.
• Added Burst Fire to the M5K as an available fire mode.
• Increased the bonuses provided by a number of bipods: F2000, G3A3, M27, M416, Pecheneg, Type88, FAMAS, MG36
• Belt Fed Machine guns are now more accurate when standing and firing while aiming. This affects the M240, M249, Type88, Pecheneg, and LSAT.
• 44 Magnum: Rate of fire reduced slightly to highlight this side arm’s role as a slow firing heavy hitter and differentiate it from the MP412 REX.
• Increased the fire rate and reload time of the MP412 REX to better highlight the improved CQB performance over the 44 Magnum.
• Removed burst fire from the L85 and added Single Shot to the L86 as is authentic for these weapons.
• Slightly increased the radius for maximum damage of the 40mm LVG. While the overall damage level remains the same, the LVG will be lethal over a larger area.
• Reduced the aimed accuracy bonus of the M417 with a suppressor to balance it with the other weapons in the game.
• Increased the aimed accuracy bonus of the ACW-R, L86 LSW, LSAT, MP5K and MTAR with a suppressor to balance with the other weapons in the game.
Weapons fixes
• Underslung weapons on the AUG and SCAR-L now properly benefit from the hip accuracy bonus of an attached laser sight.
• The SOFLAM will no longer lock onto your own vehicle if deployed and not immediately activated by the player.
• SCAR-L: Fixed the heavy barrel not increasing recoil when zoomed and standing.
• Corrected some incorrect descriptions of clip sizes and bullet types for weapons added in Close Quarters: M5K, LSAT, and ACW-R
• The PKS-07 is now available on QBB-95
• The M417’s foregrip was incorrectly reducing horizontal recoil by too large an amount. It has been adjusted to be balanced with other foregrips.
• The ACR Foregrip, MG36, QBB-95 and RPK Extended magazines as well as the RPK and SKS Heavy Barrel are now able to be unlocked and equipped in the accessory screen.
• Fixed an issue with incorrect damage for the M320 buck when used with certain attachments.
• MK3A1 now uses flechette rounds instead of Frag rounds in Gun Master mode (in Close Quarters).
VEHICLE RELATED TWEAKS & FIXES
• Removed flares from gunner position in helicopters. With the right combination of unlocks, an attack helicopter could be effectively invulnerable to lock on missiles. Removing the flares from the gunner balances the attack helicopter against ground fire.
• Air Radar now shows friendly vehicles as well.
• Helicopter weapons can now destroy equipment with splash damage.
• The Laser Designator unlock on the Scout Helicopters has been changed from a Pilot Upgrade to a new stance in the Copilot seat (position 4). Like the CITV turret on the Main Battle Tanks, the Scout Helicopter’s Laser Designator is permanently available to players who have received the unlock.
• Repair tool damage against enemy vehicles lowered by 10%.
• Changed reload behavior on Tank / Tank Destroyer cannon weapons to prevent being able to fire 2 shots from different weapons quickly one right after another.
• Firing mode can now be seen from the vehicle passenger seats where you are allowed to fire your own weapons.
• Fixed the hit indicator showing when entering a vehicle after previously shooting a soldier.
• Increased the damage helicopter and jet rockets do to helicopters, jets and infantry.
• Increased the damage helicopter gunners and IFVs do to helicopters and jets.
• Fixed Jets not getting top attack damage bonuses on Laser Designated targets.
PERSISTENCE RELATED TWEAKS & FIXES
• Changed how MCOM station defend/attack kill score is calculated. Victim no longer needs to arm/disarm the crate but rather be in a 5 meter radius of the crate. Also increased kills needed for the Crate Defend Ribbon from 2 to 4. Overall, these changes should make it somewhat easier to get the ribbon, while increasing the opportunity for strategic play around MCOM stations.
• Premium Engineer assignments are now counting all shotgun kills independent from the class using it.
• Fixed so you can get score from awards in coop.
• Accuracy dogtags now show the correct stats.
• Coop Stars and dogtag are now properly unlockable and equip able.
• Gun Master and Domination Winner ribbons and medals added.
• Fix for assignment with multiple dependencies showing as unlocked in frontend. (Jack of All Trades & Only for the Dedicated)
UI RELATED TWEAKS & FIXES
• Added letters to the capture point icons displayed directly over the mini-map.
• Fixed the grenade counter acting strangely when entering a vehicle with a grenade in hand.
• Fixed the damage indicator which showed the wrong direction if the damage dealer was dead.
• Fixed the hit indicator showing when spawning or closing the in game menu.
• PC specific: Fixed laser designator related icons disappearing from the screen when you enable the chat.
• Fixed a bug where the clan tag sometimes shows as the player ID.
• Added clan tags in nametags and kill card.
• PC specific: Fixed the vehicle hit indicator being shown each time you re-enter the first person camera of a ground vehicle.
• Fixed so commorose VO works when sitting in an AA vehicle.
• Fixed so you get the critical health fullscreen color tint while in the post revive state.
• Removed the join button in the server list for non-Premium users on Premium exclusive servers.
• Fixed so the spawn menu always disappears when you are revived.
• Bugfix the colorblind objectives showing the wrong icons and blinking with a black background.
• Fixed M-Com distance not updating if user moves towards it with EOD Bot.
• Mortar strike explosions are now shown on the HUD for the shooter.
MISCELLANEOUS TWEAKS & FIXES
• Fixed so the MAV gadget will not remain floating in midair if the user exits it while still flying.
• Fixed bug where it was possible to shoot while transitioning from sprint into prone.
• Fixed so you can’t revive a player who switched team since he died.
• Fixed two exploits on Donya Fortress that allowed players to get on top of the level.
• Fixed bug where you could get an incorrectly calculated longest headshot with the EOD bot.
• PS3/Xbox 360 specific: Added map rotation settings to preset list in detailed server info. Players can now see all relevant settings that are being run on the server.
• Xbox 360 specific: Introduced a clickable promotional spot on the main menu.
How to download the latest update (Multiplayer Update 4) and Armored Kill
PLAYSTATION 3 SPECIFIC INFO
Patch goes live: September 4
Armored Kill goes live: September 4 for Premium members / September 18 for non-Premiums
Patch size: 1.53GB
Armored Kill size: 1.55GB
How to download patch: When starting the game, the patch will automatically download. It is mandatory to accept this download if you want to play the game.
How to download Armored Kill: Armored Kill is available on the PlayStation Store and in our in-game store as a manual download. If you are a Premium member, this download will be available at 0 cost.
XBOX 360 SPECIFIC INFO
Patch goes live: September 4
Armored Kill goes live: September 11 for Premium members / September 25 for non-Premiums
Patch size: 1.44GB
Armored Kill size: 1.56GB
How to download patch: There will first be a small (184MB) Title Update automatically downloaded when you start the game. When restarting the game, you will get a popup notifying you that Multiplayer Update 4 is available. It is not mandatory to accept this, but we advise you to do so. Otherwise, you can find Multiplayer Update 4 both on Xbox Live Marketplace and in our in-game store as a manual download.
How to download Armored Kill: Armored Kill is available in our in-game store as a manual download. If you are a Premium member, this download will be available at 0 cost. If you are not a Premium member, you can also find Armored Kill on Xbox Live Marketplace.
PC SPECIFIC INFO
Patch goes live: September 4
Patch size: ~2.2GB
Armored Kill size: 3.2GB
Armored Kill goes live: September 11 for Premium members / September 25 for non-Premiums
How to download patch: As soon as you start your Origin client, the latest game update will automatically start downloading (unless you’ve disabled the option “Automatically keep my games up to date”, in which case it will start downloading when you try to run the game). In Battlelog, you will be notified from the Game Manager. Once you acknowledge the update, it will start downloading within the Origin client.
How to download Armored Kill: Armored Kill will automatically download if you start Origin or if you are logged in to Battlelog. You can also start the download from the Battlefield 3 game details page (i symbol) if Origin is already running.
1,5 GB para uma actualização, estes não sabem fazer as coisas em condições, só devo acabar o download na 4ª feira.
Our next client update goes live to coincide with Battlefield 3: Armored Kill. As ususal, it contains a lot of balancing tweaks and fixes. Full details below. Let us know what you think about this update in the comments section below.
WEAPONS BALANCING
Reload timer adjustments
A number of weapons have had their reload timers adjusted to better fit their animations and gameplay balance. For most of these weapons the gameplay timers were slightly out of sync with the actual reload animation, meaning the player could either fire before the animation was done, or had to wait longer than the animation played. Primarily this is a cosmetic change (around 0.1sec); however for a few weapons (M416, F2000, FAMAS, KH2002, MK3A1, JNG90, MG36 QBU-88, SVD, Pecheneg, SCAR-H, AN-94) this should also improve the performance of the weapon. Full details below:
• Short and Long reload reduced: SCAR-L, AEK-971, F2000, AN-94, AK-74, PP2000, G3A3, SKS, MG36, JNG-90, MK3A1, SCAR-H, SVD, QBZ-95B
• Long reload reduced: AUG A3, 44 Magnum, KH2002, Pecheneg, L85A2, QBB-95, M1911, MP7
• Short reload reduced: M417, FAMAS, M39 EBR, M416, PP-19, QBU-88
• Short and long reload increased: ASVal
• Long reload reduced, shot reload increased: M4A1
• Long reload increased: P90
Damage output/range adjustments
• UMP: Increased the close range damage of the UMP but reduced its damage over range. The UMP now has a sweet spot in CQB but suffers compared to the PP2000 at longer ranges.
• PP2000: Increased the long range damage of the PP2000 to highlight its role as a mid-range, low recoil PDW.
• M1911: Increased the minimum damage of the M1911 to make it fit better between the Magnums and the M9/MP443
• M93: Reduced the M93R’s damage and range, as it was an obvious go to pistol compared to the M9/MP443. Its recoil has been reduced for a smoother burst action to counter the reduced damage.
• 12G Frag rounds: These rounds have been adjusted to do their damage in a smaller area but to be more consistently apply the maximum possible damage.
• AA: Slightly increased the damage of the AA against infantry, the AA was simply over nerfed in a previous update. The AA guns now also properly do damage to MBTs again.
• 12 Gauge buckshot close range damage has been slightly increased.
• Slightly reduced the range penalty for the suppressor on the SCAR-H.
• Increased bullet velocity for the coaxial HMG, making it easier to hit targets over longer ranges.
• Increased the minimum range of the 40mm Flechette and tightened the cone of fire for more consistent damage levels.
• Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
• Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
• Slightly reduced the range penalty for the suppressor on the SCAR-H.
• Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
• Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
• Increased the damage of the M5K.
A select set of weapons have had their recoil adjusted based on joint community feedback and statistical analysis to provide greater balance in the weapon choices players make. Specifically, the M16A3 and M4A1 have increased recoil to make them less attractive in all situations. Competing weapons like the SG553, G36C and M416 have been improved to also increase viable player choice in primary weapons.
• SG553: Horizontal recoil reduced to help make this weapon more controllable.
• MG36: Vertical recoil reduced to make this weapon more controllable.
• M416: Vertical, Horizontal, and First Shot recoil have all been reduced to make this weapon clearly different from the M16A3.
• M16A3: Recoil amounts slightly increased.
• M4A1: Recoil amounts slightly increased.
• G36C: Vertical and First Shot recoil amounts reduced.
• M16A4 and M4: These weapons have been adjusted for the increased recoil they now have. The burst versions of these weapons give the player a reduction in horizontal recoil for greater control.
Miscellaneous weapons changes
• FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances.
• Added Burst Fire to the M5K as an available fire mode.
• Increased the bonuses provided by a number of bipods: F2000, G3A3, M27, M416, Pecheneg, Type88, FAMAS, MG36
• Belt Fed Machine guns are now more accurate when standing and firing while aiming. This affects the M240, M249, Type88, Pecheneg, and LSAT.
• 44 Magnum: Rate of fire reduced slightly to highlight this side arm’s role as a slow firing heavy hitter and differentiate it from the MP412 REX.
• Increased the fire rate and reload time of the MP412 REX to better highlight the improved CQB performance over the 44 Magnum.
• Removed burst fire from the L85 and added Single Shot to the L86 as is authentic for these weapons.
• Slightly increased the radius for maximum damage of the 40mm LVG. While the overall damage level remains the same, the LVG will be lethal over a larger area.
• Reduced the aimed accuracy bonus of the M417 with a suppressor to balance it with the other weapons in the game.
• Increased the aimed accuracy bonus of the ACW-R, L86 LSW, LSAT, MP5K and MTAR with a suppressor to balance with the other weapons in the game.
Weapons fixes
• Underslung weapons on the AUG and SCAR-L now properly benefit from the hip accuracy bonus of an attached laser sight.
• The SOFLAM will no longer lock onto your own vehicle if deployed and not immediately activated by the player.
• SCAR-L: Fixed the heavy barrel not increasing recoil when zoomed and standing.
• Corrected some incorrect descriptions of clip sizes and bullet types for weapons added in Close Quarters: M5K, LSAT, and ACW-R
• The PKS-07 is now available on QBB-95
• The M417’s foregrip was incorrectly reducing horizontal recoil by too large an amount. It has been adjusted to be balanced with other foregrips.
• The ACR Foregrip, MG36, QBB-95 and RPK Extended magazines as well as the RPK and SKS Heavy Barrel are now able to be unlocked and equipped in the accessory screen.
• Fixed an issue with incorrect damage for the M320 buck when used with certain attachments.
• MK3A1 now uses flechette rounds instead of Frag rounds in Gun Master mode (in Close Quarters).
VEHICLE RELATED TWEAKS & FIXES
• Removed flares from gunner position in helicopters. With the right combination of unlocks, an attack helicopter could be effectively invulnerable to lock on missiles. Removing the flares from the gunner balances the attack helicopter against ground fire.
• Air Radar now shows friendly vehicles as well.
• Helicopter weapons can now destroy equipment with splash damage.
• The Laser Designator unlock on the Scout Helicopters has been changed from a Pilot Upgrade to a new stance in the Copilot seat (position 4). Like the CITV turret on the Main Battle Tanks, the Scout Helicopter’s Laser Designator is permanently available to players who have received the unlock.
• Repair tool damage against enemy vehicles lowered by 10%.
• Changed reload behavior on Tank / Tank Destroyer cannon weapons to prevent being able to fire 2 shots from different weapons quickly one right after another.
• Firing mode can now be seen from the vehicle passenger seats where you are allowed to fire your own weapons.
• Fixed the hit indicator showing when entering a vehicle after previously shooting a soldier.
• Increased the damage helicopter and jet rockets do to helicopters, jets and infantry.
• Increased the damage helicopter gunners and IFVs do to helicopters and jets.
• Fixed Jets not getting top attack damage bonuses on Laser Designated targets.
PERSISTENCE RELATED TWEAKS & FIXES
• Changed how MCOM station defend/attack kill score is calculated. Victim no longer needs to arm/disarm the crate but rather be in a 5 meter radius of the crate. Also increased kills needed for the Crate Defend Ribbon from 2 to 4. Overall, these changes should make it somewhat easier to get the ribbon, while increasing the opportunity for strategic play around MCOM stations.
• Premium Engineer assignments are now counting all shotgun kills independent from the class using it.
• Fixed so you can get score from awards in coop.
• Accuracy dogtags now show the correct stats.
• Coop Stars and dogtag are now properly unlockable and equip able.
• Gun Master and Domination Winner ribbons and medals added.
• Fix for assignment with multiple dependencies showing as unlocked in frontend. (Jack of All Trades & Only for the Dedicated)
UI RELATED TWEAKS & FIXES
• Added letters to the capture point icons displayed directly over the mini-map.
• Fixed the grenade counter acting strangely when entering a vehicle with a grenade in hand.
• Fixed the damage indicator which showed the wrong direction if the damage dealer was dead.
• Fixed the hit indicator showing when spawning or closing the in game menu.
• PC specific: Fixed laser designator related icons disappearing from the screen when you enable the chat.
• Fixed a bug where the clan tag sometimes shows as the player ID.
• Added clan tags in nametags and kill card.
• PC specific: Fixed the vehicle hit indicator being shown each time you re-enter the first person camera of a ground vehicle.
• Fixed so commorose VO works when sitting in an AA vehicle.
• Fixed so you get the critical health fullscreen color tint while in the post revive state.
• Removed the join button in the server list for non-Premium users on Premium exclusive servers.
• Fixed so the spawn menu always disappears when you are revived.
• Bugfix the colorblind objectives showing the wrong icons and blinking with a black background.
• Fixed M-Com distance not updating if user moves towards it with EOD Bot.
• Mortar strike explosions are now shown on the HUD for the shooter.
MISCELLANEOUS TWEAKS & FIXES
• Fixed so the MAV gadget will not remain floating in midair if the user exits it while still flying.
• Fixed bug where it was possible to shoot while transitioning from sprint into prone.
• Fixed so you can’t revive a player who switched team since he died.
• Fixed two exploits on Donya Fortress that allowed players to get on top of the level.
• Fixed bug where you could get an incorrectly calculated longest headshot with the EOD bot.
• PS3/Xbox 360 specific: Added map rotation settings to preset list in detailed server info. Players can now see all relevant settings that are being run on the server.
• Xbox 360 specific: Introduced a clickable promotional spot on the main menu.
How to download the latest update (Multiplayer Update 4) and Armored Kill
PLAYSTATION 3 SPECIFIC INFO
Patch goes live: September 4
Armored Kill goes live: September 4 for Premium members / September 18 for non-Premiums
Patch size: 1.53GB
Armored Kill size: 1.55GB
How to download patch: When starting the game, the patch will automatically download. It is mandatory to accept this download if you want to play the game.
How to download Armored Kill: Armored Kill is available on the PlayStation Store and in our in-game store as a manual download. If you are a Premium member, this download will be available at 0 cost.
XBOX 360 SPECIFIC INFO
Patch goes live: September 4
Armored Kill goes live: September 11 for Premium members / September 25 for non-Premiums
Patch size: 1.44GB
Armored Kill size: 1.56GB
How to download patch: There will first be a small (184MB) Title Update automatically downloaded when you start the game. When restarting the game, you will get a popup notifying you that Multiplayer Update 4 is available. It is not mandatory to accept this, but we advise you to do so. Otherwise, you can find Multiplayer Update 4 both on Xbox Live Marketplace and in our in-game store as a manual download.
How to download Armored Kill: Armored Kill is available in our in-game store as a manual download. If you are a Premium member, this download will be available at 0 cost. If you are not a Premium member, you can also find Armored Kill on Xbox Live Marketplace.
PC SPECIFIC INFO
Patch goes live: September 4
Patch size: ~2.2GB
Armored Kill size: 3.2GB
Armored Kill goes live: September 11 for Premium members / September 25 for non-Premiums
How to download patch: As soon as you start your Origin client, the latest game update will automatically start downloading (unless you’ve disabled the option “Automatically keep my games up to date”, in which case it will start downloading when you try to run the game). In Battlelog, you will be notified from the Game Manager. Once you acknowledge the update, it will start downloading within the Origin client.
How to download Armored Kill: Armored Kill will automatically download if you start Origin or if you are logged in to Battlelog. You can also start the download from the Battlefield 3 game details page (i symbol) if Origin is already running.
1,5 GB para uma actualização, estes não sabem fazer as coisas em condições, só devo acabar o download na 4ª feira.
xXFasthugoXx- Utilizador priveligiado Forum
- Idade : 25
Localização : Nos quintos mais velhos
Data de inscrição : 30/07/2012
PSN ID : hugo4760
GamerTag : Nao jogo com noobs
- Mensagem nº48
Re: Battlefield 3: Armored Kill
Que sorte amanha voces so vao jogar Armored kill
mitrense- [Forum] Marechal
- Idade : 41
Localização : Porto
Data de inscrição : 09/04/2011
PSN ID : ruidguima
- Mensagem nº49
Re: Battlefield 3: Armored Kill
q grande lista
só tenho a dizer q a PP-2000 vai ficar um abuso
E corrigir alguns dos respawns em TDM é q dava outra graça!
só tenho a dizer q a PP-2000 vai ficar um abuso
E corrigir alguns dos respawns em TDM é q dava outra graça!
mitrense- [Forum] Marechal
- Idade : 41
Localização : Porto
Data de inscrição : 09/04/2011
PSN ID : ruidguima
- Mensagem nº50
Re: Battlefield 3: Armored Kill
dog tags:
Armored Superiority:
Unlocks the Armored Superiority Basic Dog Tag
> 50 kills in MBT’s
Mechanized Infantry:
Unlocks the Mechanized Infantry Basic Dog Tag
> 50 kills in IFV’s
Get to tha Choppa:
Unlocks the Get to tha Choppa Basic Dog Tag
> 50 kills with scout or attack helicopters
> Destroy 25 MBT’s with scout or attack helicopters
Maverick:
Unlocks the Maverick Basic Dog Tag
> 50 kills with jets
> Destroy 25 attack or scout helicopters with jets
Need a ride?:
Unlocks the Need a Ride Basic Dog Tag
> 50 kills in jeeps, boats, quads or transport helicopters
> 50 squad driver assists
xXFasthugoXx- Utilizador priveligiado Forum
- Idade : 25
Localização : Nos quintos mais velhos
Data de inscrição : 30/07/2012
PSN ID : hugo4760
GamerTag : Nao jogo com noobs
- Mensagem nº51
Re: Battlefield 3: Armored Kill
Pk que a PP-2000 vai ficar um abuso
carnavall- [Forum] Coronel
- Idade : 47
Localização : Portugal
Data de inscrição : 10/02/2008
PSN ID : carnavall
- Mensagem nº52
Re: Battlefield 3: Armored Kill
Já alguém anda a jogar nos mapas novos
cascan1- [Forum] Coronel
- Idade : 38
Localização : LISBOA
Data de inscrição : 15/08/2011
PSN ID : cascan1, sempre_acordado
GamerTag : cascan12
- Mensagem nº53
Re: Battlefield 3: Armored Kill
ja anda pessoal nos novos mapas sim, eu tb vim agora ver como são
xXFasthugoXx- Utilizador priveligiado Forum
- Idade : 25
Localização : Nos quintos mais velhos
Data de inscrição : 30/07/2012
PSN ID : hugo4760
GamerTag : Nao jogo com noobs
- Mensagem nº54
Re: Battlefield 3: Armored Kill
Quase todos que tem premium
carnavall- [Forum] Coronel
- Idade : 47
Localização : Portugal
Data de inscrição : 10/02/2008
PSN ID : carnavall
- Mensagem nº55
Re: Battlefield 3: Armored Kill
Já vi que menino cascan já matou com o AC130, essas mortes do AC130 do chão devem ser lindas já que com um tanque fazemos o adeversário voar com o AC130 deve ser épico.
warcreator- [Forum] Capitão
- Idade : 32
Localização : Viana do Castelo
Data de inscrição : 21/05/2012
PSN ID : wcreator92
- Mensagem nº56
Re: Battlefield 3: Armored Kill
O AC-130 é interessante, de inicio pareceu me um bocado fraco mas aquilo se tiver os jogadores certos lá, aguenta se bastante taquilo tem o 2 jogadores, um com 1 canhao e outro com uma especie de gunner, e depois cada 1 desses tem acesso a uma segunda arma que esta montada em cima do avião que é uma anti aerea
os flares são partilhados pelos 2 jogadores e demora a carregar, portanto é se atingido muitas vezes, principalmente porque a iglas tem alcance...
este aviao n se arranja se n fores atingido durante um tempo e como n pode ser arranjado por ferramentas, como é obvio, é uma questao de tempo até arrebentar
de momento ja fiz mais kills com as armas defensivas( anti_aereas) por causa dos avioes e helicopetros que atacam do que com as armas ofensivas porque tem que se disparar muita para a frente para compensar o movimento dos veiculos, e n destroi um tanque com um tiro...
em relação ao dlc em geral, até gostei, é divertido mas vai ser pouco tempo até fartar a maior parte do pessoal, vai ser um jogo engraçado para lá ir de vez enquando, e como é 12vs12 pode haver 1 desses mapas na lista de jogos num servidor que n cansa o pessoal
os flares são partilhados pelos 2 jogadores e demora a carregar, portanto é se atingido muitas vezes, principalmente porque a iglas tem alcance...
este aviao n se arranja se n fores atingido durante um tempo e como n pode ser arranjado por ferramentas, como é obvio, é uma questao de tempo até arrebentar
de momento ja fiz mais kills com as armas defensivas( anti_aereas) por causa dos avioes e helicopetros que atacam do que com as armas ofensivas porque tem que se disparar muita para a frente para compensar o movimento dos veiculos, e n destroi um tanque com um tiro...
em relação ao dlc em geral, até gostei, é divertido mas vai ser pouco tempo até fartar a maior parte do pessoal, vai ser um jogo engraçado para lá ir de vez enquando, e como é 12vs12 pode haver 1 desses mapas na lista de jogos num servidor que n cansa o pessoal
cascan1- [Forum] Coronel
- Idade : 38
Localização : LISBOA
Data de inscrição : 15/08/2011
PSN ID : cascan1, sempre_acordado
GamerTag : cascan12
- Mensagem nº57
Re: Battlefield 3: Armored Kill
pois eu matei mas foi com o canhão... lol a pessoas basta mandar 1 que cai logo direitinho...
xXFasthugoXx- Utilizador priveligiado Forum
- Idade : 25
Localização : Nos quintos mais velhos
Data de inscrição : 30/07/2012
PSN ID : hugo4760
GamerTag : Nao jogo com noobs
- Mensagem nº58
Re: Battlefield 3: Armored Kill
Eu tenho que ter o premium...
E os ATV´S sao fixes
E os ATV´S sao fixes
RUI_ZINC- [Forum] General
- Idade : 42
Localização : Barreiro
Data de inscrição : 03/02/2010
PSN ID : RUI_ZINC
GamerTag : Nunca na vida!!
- Mensagem nº59
Re: Battlefield 3: Armored Kill
no dia 19 de Setembro já consigo jogar, e tramado tenho premium, mas não tenho tempo para jogar lol!!
carnavall- [Forum] Coronel
- Idade : 47
Localização : Portugal
Data de inscrição : 10/02/2008
PSN ID : carnavall
- Mensagem nº60
Re: Battlefield 3: Armored Kill
Tenho matado muita gente que anda com os ATV ou com o Javelin ou de tanque, ficam parados junto ás bandeiras e saem logo a voar, dos mapas o que gosto mais é o da montanha, subir ou descer a montanha de ATV é um espetáculo.
Quanto aos modos de jogo a defender em rush é quase impossível de ganhar quem ataca tem o AC130 e está sempre a mandar tiros depois em algumas bases que ataca chega primeiro ás bombas que quem defende, tenho de ver se consigo matar alguém com o camião parece que depois de desbloquearmos os misseis anti-aéreos aquilo fica imbativel, para isso tenho de matar mais 8 com o AC130.
Quanto aos modos de jogo a defender em rush é quase impossível de ganhar quem ataca tem o AC130 e está sempre a mandar tiros depois em algumas bases que ataca chega primeiro ás bombas que quem defende, tenho de ver se consigo matar alguém com o camião parece que depois de desbloquearmos os misseis anti-aéreos aquilo fica imbativel, para isso tenho de matar mais 8 com o AC130.
mitrense- [Forum] Marechal
- Idade : 41
Localização : Porto
Data de inscrição : 09/04/2011
PSN ID : ruidguima
- Mensagem nº61
Re: Battlefield 3: Armored Kill
De um modo geral este novo DLC obriga a um novo tipo de abordagem e agora mais ainda em equipa ou se ñ a derrota é mais que provável. Ainda estou em fase adaptação como é natural mas que ñ me desiludiu em nada é mais que óbvio.
Um ou outro mapa pode ñ ser perfeito mas de um modo geral gosto do "novo" tipo de jogo.
No início achava o AC130 uma grande banhada por se "desfazer" com grande facilidade e tal mas depois de jogar com um "parceiro" minimamente organizado deu para matar muito inimigo (20 e tal num só jogo) vs 3 mortes e onde o inimigo nem teve tempo de conquistar os objectivos, as bandeiras ficavam "limpas" e quase sempre neutras.
Em relação ao Mobile artillery, pode-se considerar um m320 em tamanho gigante , precisa de algum treino para se lhe apanhar "o jeito" mas depois de desbloqueado o Anti-air missile é uma moca... tudo o q voa, ñ dura muito tempo e cai que nem um patinho
Basicamente.... HOOOOAH
Um ou outro mapa pode ñ ser perfeito mas de um modo geral gosto do "novo" tipo de jogo.
No início achava o AC130 uma grande banhada por se "desfazer" com grande facilidade e tal mas depois de jogar com um "parceiro" minimamente organizado deu para matar muito inimigo (20 e tal num só jogo) vs 3 mortes e onde o inimigo nem teve tempo de conquistar os objectivos, as bandeiras ficavam "limpas" e quase sempre neutras.
Em relação ao Mobile artillery, pode-se considerar um m320 em tamanho gigante , precisa de algum treino para se lhe apanhar "o jeito" mas depois de desbloqueado o Anti-air missile é uma moca... tudo o q voa, ñ dura muito tempo e cai que nem um patinho
Basicamente.... HOOOOAH
RUI_ZINC- [Forum] General
- Idade : 42
Localização : Barreiro
Data de inscrição : 03/02/2010
PSN ID : RUI_ZINC
GamerTag : Nunca na vida!!
- Mensagem nº62
Re: Battlefield 3: Armored Kill
eu tb quero!!!!
moreira88- [Forum] Tenente
- Idade : 36
Localização : Zurich, Suiça. Braga, Povoa de Lanhoso
Data de inscrição : 01/11/2007
PSN ID : MoreiraTrophy
- Mensagem nº63
Re: Battlefield 3: Armored Kill
ola...
So para dizer que quero pessoal que jogue BF3 pf adicionem me
So para dizer que quero pessoal que jogue BF3 pf adicionem me
mitrense- [Forum] Marechal
- Idade : 41
Localização : Porto
Data de inscrição : 09/04/2011
PSN ID : ruidguima
- Mensagem nº64
Re: Battlefield 3: Armored Kill
moreira88 escreveu:ola...
So para dizer que quero pessoal que jogue BF3 pf adicionem me
tenho de apagar alguem mas vou tentar disso.
só uma questão, tens conta no battlelog?
Se ainda ñ, então cria lá isso para te adicionar os PTR ALFA, sffv
Fica bem
moreira88- [Forum] Tenente
- Idade : 36
Localização : Zurich, Suiça. Braga, Povoa de Lanhoso
Data de inscrição : 01/11/2007
PSN ID : MoreiraTrophy
- Mensagem nº65
Re: Battlefield 3: Armored Kill
Sim ja tenho conta no battlelog: jorgemoreira88
warcreator- [Forum] Capitão
- Idade : 32
Localização : Viana do Castelo
Data de inscrição : 21/05/2012
PSN ID : wcreator92
- Mensagem nº66
Re: Battlefield 3: Armored Kill
ja enviei o pedido no battlelogmoreira88 escreveu:Sim ja tenho conta no battlelog: jorgemoreira88
Psipunisher- PTR DOMINATOR
- Idade : 43
Localização : Funchal - Madeira
Data de inscrição : 27/04/2008
PSN ID : psipunisher
- Mensagem nº67
Re: Battlefield 3: Armored Kill
look nice
xXFasthugoXx- Utilizador priveligiado Forum
- Idade : 25
Localização : Nos quintos mais velhos
Data de inscrição : 30/07/2012
PSN ID : hugo4760
GamerTag : Nao jogo com noobs
- Mensagem nº68
Re: Battlefield 3: Armored Kill
tb eu mandei pedido
TamaGuucha- [Forum] Tenente
- Idade : 31
Localização : Braga
Data de inscrição : 21/05/2012
PSN ID : TamaGuucha
- Mensagem nº69
Re: Battlefield 3: Armored Kill
Eu mandei o pedido agora
Mapas novos, sao grandes como tudo, principalmente em conquest
Agora rush e tdm, ainda se aproveita, lá vou ter que me habituar aos mapas novos
Mapas novos, sao grandes como tudo, principalmente em conquest
Agora rush e tdm, ainda se aproveita, lá vou ter que me habituar aos mapas novos
carnavall- [Forum] Coronel
- Idade : 47
Localização : Portugal
Data de inscrição : 10/02/2008
PSN ID : carnavall
- Mensagem nº70
Re: Battlefield 3: Armored Kill
Rush nos mapas novos não presta, é quase impossivel ganhar a defender tirando a última base nas montanhas, porque o AC130 não tem boa visão para o alvo, nas outras é só largar fogo no alvo que é só ver defensores a morrer e além disso em algumas mcom`s os atacantes estão mais perto que os defensores o que não faze sentido.
Em tank superiority devia dar para nascer nos membros da squad, especialmente para se poder usar correctamento o T-90 e abrahams, que são facilmente destruidos com o poder de fogo superior dos outros tanques e só teriam vantagem em combate a maior distâcia com o guided shell.
Õs mapas podem ser grandes mas as bandeiras estão com o afastamento a que já estamos habituados e dá para matar mais que no mapa da operation firestorm, em que sou capaz de passar um jogo sem matar ninguém e acabar em primeiro.
Em tank superiority devia dar para nascer nos membros da squad, especialmente para se poder usar correctamento o T-90 e abrahams, que são facilmente destruidos com o poder de fogo superior dos outros tanques e só teriam vantagem em combate a maior distâcia com o guided shell.
Õs mapas podem ser grandes mas as bandeiras estão com o afastamento a que já estamos habituados e dá para matar mais que no mapa da operation firestorm, em que sou capaz de passar um jogo sem matar ninguém e acabar em primeiro.
mitrense- [Forum] Marechal
- Idade : 41
Localização : Porto
Data de inscrição : 09/04/2011
PSN ID : ruidguima
- Mensagem nº71
Re: Battlefield 3: Armored Kill
carnavall escreveu:Rush nos mapas novos não presta, é quase impossivel ganhar a defender tirando a última base nas montanhas, porque o AC130 não tem boa visão para o alvo, nas outras é só largar fogo no alvo que é só ver defensores a morrer e além disso em algumas mcom`s os atacantes estão mais perto que os defensores o que não faze sentido.
Em tank superiority devia dar para nascer nos membros da squad, especialmente para se poder usar correctamento o T-90 e abrahams, que são facilmente destruidos com o poder de fogo superior dos outros tanques e só teriam vantagem em combate a maior distâcia com o guided shell.
Õs mapas podem ser grandes mas as bandeiras estão com o afastamento a que já estamos habituados e dá para matar mais que no mapa da operation firestorm, em que sou capaz de passar um jogo sem matar ninguém e acabar em primeiro.
No rush a defender tem de haver outra organização, a começar um bom piloto no su-25tm frogfoot com conhecimentos ofensivos e defensivos, no caso de apanhar um inimigo que seja bom piloto! Na infantaria pelo menos um engenheiro com stringer\igla em cada squad e o resto é o normal... ter a restante infantaria com skills mínimas para o bloqueia dos tanques mais infantaria.
Em relação ao tank superiority ñ estou completamente de acordo. No mínimo deveria-se fazer spawn num membro que estivesse sem tanque, pq depois de o perder fica no meio do mapa sem apoio directo vs multiplos tanques! Agora spaws no tanque acho demasiado... a meu ver o objectivo é ires para a guerra e saires da base já com um piloto, mais um ou dois "engenheiros" para uma maior e melhor prestação!
Infelizmente todos os jogadores quererem um tanque para cada... e por muito que se domine o brinquedo ñ se dura muito tempo. Team work resolve a questão!
Ontem eu, tamagucha, JNBelem e Skold5 conseguimos defender num Rush no Alborz mountains! HOOhaaaa
carnavall- [Forum] Coronel
- Idade : 47
Localização : Portugal
Data de inscrição : 10/02/2008
PSN ID : carnavall
- Mensagem nº72
Re: Battlefield 3: Armored Kill
Essa de ficar junto á bandeira a pé é bem fixe, fica-se escondido num buraco que não faltam e é sempre a faturar.
mitrense- [Forum] Marechal
- Idade : 41
Localização : Porto
Data de inscrição : 09/04/2011
PSN ID : ruidguima
- Mensagem nº73
Re: Battlefield 3: Armored Kill
carnavall escreveu:Essa de ficar junto á bandeira a pé é bem fixe, fica-se escondido num buraco que não faltam e é sempre a faturar.
Fa(c)tura até ser esmagado por um tanque
mitrense- [Forum] Marechal
- Idade : 41
Localização : Porto
Data de inscrição : 09/04/2011
PSN ID : ruidguima
- Mensagem nº74
Re: Battlefield 3: Armored Kill
Novo updatee ou correcção de erros que será lançado na 5ª\6ª feira ou 2ª\3ª feira da próxima semana (datas possíveis mas ainda por esclarecer).
Informação dada pelo líder da secção de designer da DICE - Gustav Halling .
Detalhes:
"Mobile Artillery
The Mobile artillery’s “Proximity Defense” unlock is causing players to “suicide” when being used in both vehicles with higher reprorate in the US HIMARS.
Gunship in Rush
Defenders have been having a hard time winning the last week and we are making tweaks to even out the battlefield. The Gunship will respawn after 90 seconds instead of 60 seconds in Rush after being destroyed."
Informação dada pelo líder da secção de designer da DICE - Gustav Halling .
Detalhes:
"Mobile Artillery
The Mobile artillery’s “Proximity Defense” unlock is causing players to “suicide” when being used in both vehicles with higher reprorate in the US HIMARS.
Gunship in Rush
Defenders have been having a hard time winning the last week and we are making tweaks to even out the battlefield. The Gunship will respawn after 90 seconds instead of 60 seconds in Rush after being destroyed."
mitrense- [Forum] Marechal
- Idade : 41
Localização : Porto
Data de inscrição : 09/04/2011
PSN ID : ruidguima
- Mensagem nº75
Re: Battlefield 3: Armored Kill
Em relação ao gunship...
30 segundos ñ vão ajudar mt. Sinceramente existem outras opções mais justas tipo, 2 aviões ou 1 heli (de ataque ou defesa) + 1 avião ou 1 avião + uma AA, isto no mínimo!
30 segundos ñ vão ajudar mt. Sinceramente existem outras opções mais justas tipo, 2 aviões ou 1 heli (de ataque ou defesa) + 1 avião ou 1 avião + uma AA, isto no mínimo!
RUI_ZINC- [Forum] General
- Idade : 42
Localização : Barreiro
Data de inscrição : 03/02/2010
PSN ID : RUI_ZINC
GamerTag : Nunca na vida!!
- Mensagem nº76
Re: Battlefield 3: Armored Kill
Eu comecei agora a ver um pouco os mapas, no AC-130 mando-o sempre abaixo com dois lá dentro com a stacionary! double kill!! Easy target!
carnavall- [Forum] Coronel
- Idade : 47
Localização : Portugal
Data de inscrição : 10/02/2008
PSN ID : carnavall
- Mensagem nº77
Re: Battlefield 3: Armored Kill
Ontem num jogo matei 47 com o AC130 e com a actualização dos servidores de hoje em que os aviões perdem 50% do seu poder de fogo com os canhões contra o gunship, jogar rush ainda vai ficar mais desiquilibrado para quem defende, pelo menos deviam tirar a parte em que podemos saltar do AC130 em rush e colocar alguma anti-aérea para quem defende.
mitrense- [Forum] Marechal
- Idade : 41
Localização : Porto
Data de inscrição : 09/04/2011
PSN ID : ruidguima
- Mensagem nº78
Re: Battlefield 3: Armored Kill
Hoje, 20 de Setembro vamos ter uma atualização no Battlefield 3. A maioria das modificações serão feitas no AC-130 devido as várias reclamações de que o mesmo estaria demasiado "overpower". Isto acontecia no modo modo Rush, onde a equipa defensora mal conseguiam completar o objetivo.
Correções:
Os danos das Anti-aéreas no AC-130, reduzido 30%;
Os danos dos jatos no AC-130, reduzido em 50%;
O tempo que o AC-130 demora para se mover para outro local (isto qd os objectivos são atingidos e se passa para os seguintes) foi aumentado de 15 para 30 segundos.
Depois de ser destruído o AC-130 volta a aparece no céu apenas 120 segundos depois só no modo Rush.
Outras correções:
O bug que havia quando o líder da equipa saía e não era substituído por outro, passa a ser possível.
O projétil da MK1A3 que usava munições flechette ao invés de frag no modo Gun Master.
O bug no modo de jogo Squad Rush no mapa Sharqi Península onde o jogador nascia fora do mapa depois da primeiro objectivo, deixa de acontecer.
Durante a atualização, os servidores ficarão fora do ar por alguns minutos.
Correções:
Os danos das Anti-aéreas no AC-130, reduzido 30%;
Os danos dos jatos no AC-130, reduzido em 50%;
O tempo que o AC-130 demora para se mover para outro local (isto qd os objectivos são atingidos e se passa para os seguintes) foi aumentado de 15 para 30 segundos.
Depois de ser destruído o AC-130 volta a aparece no céu apenas 120 segundos depois só no modo Rush.
Outras correções:
O bug que havia quando o líder da equipa saía e não era substituído por outro, passa a ser possível.
O projétil da MK1A3 que usava munições flechette ao invés de frag no modo Gun Master.
O bug no modo de jogo Squad Rush no mapa Sharqi Península onde o jogador nascia fora do mapa depois da primeiro objectivo, deixa de acontecer.
Durante a atualização, os servidores ficarão fora do ar por alguns minutos.
TamaGuucha- [Forum] Tenente
- Idade : 31
Localização : Braga
Data de inscrição : 21/05/2012
PSN ID : TamaGuucha
- Mensagem nº79
Re: Battlefield 3: Armored Kill
Como já referiste, os spawns em TDM é que eles não se lembram se corrigir --'
mitrense- [Forum] Marechal
- Idade : 41
Localização : Porto
Data de inscrição : 09/04/2011
PSN ID : ruidguima
- Mensagem nº80
Re: Battlefield 3: Armored Kill
Novo update agendado para amanha.
Especificações:
October 11th server update change list
Gunship balance tweak in Rush mode
The Armored Kill gunship received major tweaks already in the last server update. We are now further tweaking it based on community feedback. It now only respawns after the attackers have destroyed an M-COM in Rush.
Rationale: The gunship has been a bit overpowered and spawning too fast in Rush, especially on servers running modified vehicle spawn times. This tweak makes the gunship only spawn for the attackers after each crate, except the initial spawn on round start. In effect, this means that after the gunship is destroyed, a new M-COM needs to be destroyed before the gunship can respawn at all.
Gunship balance tweak in Conquest mode
The gunship will always have a 60 second spawn delay in Conquest no matter the server spawn delay setting.
Rationale: The gunship has been spawning too fast on servers running modified vehicle spawn times, making it hard to regain control of the flag controlling the gunship. This tweak will make the gunship spawn every 60 seconds independent of server settings.
Option to remove minimap in Hardcore mode
We now allow disabling the minimap in Hardcore mode.
Rationale: It’s been a requested feature from the community to be able to remove the minimap in hardcore mode. We are now adding a new preset on consoles for server admins to use called “Hardcore no map” which disables the minimap and keeps the rest of the Hardcore settings intact. On PC, you disable the minimap with the server command “vars.minimap false” that is now permitted on Hardcore servers. Enjoy!
Improved server stability
Improved connectivity between game servers and the back end, significantly reducing the number of times a server times out and kicks players.
Knife takedown fix
Fixed so that there can be multiple knife kills at the same time on a server.
Rationale: We had a bug where only one knife takedown could take place at any one time on one server. If you attempted a knife takedown at the exact same time as someone else on the server, the takedown animation wouldn’t play, and your opponent wouldn’t take any damage. This has now been fixed.
MVP Premium member score fix
Fixed so that MVP and best team is calculated using normalized score (removing the advantage Premium members sometimes received in obtaining these ribbons)
Rationale: Earlier, Premium members would get an inflated chance of becoming MVP/best team during Premium exclusive double XP events, since these ribbons were calculated based on total score. Using base values all across the board now removes this artificial advantage.
Kill list fix
Fixed the bug where a kill was listed as a vehicle kill when the player actually killed someone with a mine or similar weapon. Another where this would occur was if you fired a Javelin, then entered a vehicle before the Javelin hit its target.
Radio beacon exploit fix
Fixed the radio beacon exploit where you could place it above the roof and then spawn on it to access areas that are not meant to be accessible. This glitch was reported on Operation Métro and has been removed.
Ladder/vehicle entry fix
Fixed so that players can no longer enter vehicles while climbing a ladder.
Crash fix
Fixed a rare potential crash issue when loading a new map.
Especificações:
October 11th server update change list
Gunship balance tweak in Rush mode
The Armored Kill gunship received major tweaks already in the last server update. We are now further tweaking it based on community feedback. It now only respawns after the attackers have destroyed an M-COM in Rush.
Rationale: The gunship has been a bit overpowered and spawning too fast in Rush, especially on servers running modified vehicle spawn times. This tweak makes the gunship only spawn for the attackers after each crate, except the initial spawn on round start. In effect, this means that after the gunship is destroyed, a new M-COM needs to be destroyed before the gunship can respawn at all.
Gunship balance tweak in Conquest mode
The gunship will always have a 60 second spawn delay in Conquest no matter the server spawn delay setting.
Rationale: The gunship has been spawning too fast on servers running modified vehicle spawn times, making it hard to regain control of the flag controlling the gunship. This tweak will make the gunship spawn every 60 seconds independent of server settings.
Option to remove minimap in Hardcore mode
We now allow disabling the minimap in Hardcore mode.
Rationale: It’s been a requested feature from the community to be able to remove the minimap in hardcore mode. We are now adding a new preset on consoles for server admins to use called “Hardcore no map” which disables the minimap and keeps the rest of the Hardcore settings intact. On PC, you disable the minimap with the server command “vars.minimap false” that is now permitted on Hardcore servers. Enjoy!
Improved server stability
Improved connectivity between game servers and the back end, significantly reducing the number of times a server times out and kicks players.
Knife takedown fix
Fixed so that there can be multiple knife kills at the same time on a server.
Rationale: We had a bug where only one knife takedown could take place at any one time on one server. If you attempted a knife takedown at the exact same time as someone else on the server, the takedown animation wouldn’t play, and your opponent wouldn’t take any damage. This has now been fixed.
MVP Premium member score fix
Fixed so that MVP and best team is calculated using normalized score (removing the advantage Premium members sometimes received in obtaining these ribbons)
Rationale: Earlier, Premium members would get an inflated chance of becoming MVP/best team during Premium exclusive double XP events, since these ribbons were calculated based on total score. Using base values all across the board now removes this artificial advantage.
Kill list fix
Fixed the bug where a kill was listed as a vehicle kill when the player actually killed someone with a mine or similar weapon. Another where this would occur was if you fired a Javelin, then entered a vehicle before the Javelin hit its target.
Radio beacon exploit fix
Fixed the radio beacon exploit where you could place it above the roof and then spawn on it to access areas that are not meant to be accessible. This glitch was reported on Operation Métro and has been removed.
Ladder/vehicle entry fix
Fixed so that players can no longer enter vehicles while climbing a ladder.
Crash fix
Fixed a rare potential crash issue when loading a new map.
Sex 26 Fev 2021, 09:57 por fontes1989
» Feliz Natal 2020 e Boa Passagem de Ano
Qua 23 Dez 2020, 00:17 por jorgito85k
» TamaGuucha no youtubas :p
Sex 20 Jun 2014, 22:19 por TamaGuucha
» Battlefield Hardline
Sáb 07 Jun 2014, 10:04 por Pires891
» Xbox One – Pré-reservas batem recordes na loja Blockbuster
Sex 06 Jun 2014, 21:14 por Pires891
» Watch Dogs
Seg 02 Jun 2014, 19:42 por pcruz95
» Qual o/s perk/s que mais vos irritou na história do Cod??
Seg 26 maio 2014, 21:55 por zeph_ch1qo
» PS4 - Tirar algumas das dúvidas mais importantes
Seg 26 maio 2014, 15:18 por Pires891
» Open packs com Digasbeicinho e PIWBA 360 FIFA 2014
Dom 25 maio 2014, 15:10 por PIWBA
» Cod Ghosts no seu melhor
Sáb 24 maio 2014, 10:40 por Pires891
» Official Call of Duty®: Advanced Warfare Reveal Trailer
Sáb 24 maio 2014, 08:13 por Pires891
» Qual é a tua arma favorita no MW2?
Qua 21 maio 2014, 17:47 por carnavall
» carnavallno BF4
Seg 19 maio 2014, 15:09 por warcreator
» League of legends
Ter 11 Mar 2014, 15:47 por Psipunisher
» Maluqueiras no GTAV
Dom 02 Mar 2014, 19:23 por warcreator
» Borderlands 2′s Last DLC, Sir Hammerlock and The Son Of Crawmerax
Qua 19 Fev 2014, 17:36 por carnavall
» PS4 Guides - Como Criar a cross-game party na PlayStation 4
Seg 20 Jan 2014, 15:10 por carnavall
» Battlefield 4
Sáb 18 Jan 2014, 19:09 por mitrense
» Sondagem - PS4
Qua 15 Jan 2014, 18:47 por moreira88
» Official Call of Duty®: Ghosts Onslaught DLC Pack
Seg 13 Jan 2014, 21:10 por HFDesign
» Battlefield vs Call of Duty Rap Battle
Sex 13 Dez 2013, 12:27 por warcreator
» Call of Duty: Ghosts: Vídeo "DLC Wolf"
Qui 12 Dez 2013, 19:26 por warcreator
» Battlefield 4 China Rising Map Overviews; Guilin Peaks, Altai Ran
Sáb 30 Nov 2013, 10:22 por mitrense
» Vejam como funcionam os comandos de voz da PS4
Ter 26 Nov 2013, 13:49 por HFDesign
» Série Battlefield Friends ;)
Ter 26 Nov 2013, 13:06 por warcreator
» MEO XLPARTY FIL 2013 - INSCRIÇÕES & TORNEIOS
Ter 26 Nov 2013, 12:27 por PTGAMERLAN
» Torneio de FIFA 14 - PS4
Seg 25 Nov 2013, 18:11 por PTGAMERLAN
» Nova funcionalidade PS4
Dom 24 Nov 2013, 13:04 por Mortal_89
» Teaser do novo Uncharted
Seg 18 Nov 2013, 14:23 por Mortal_89
» Ps4 desfeita no dia de lançamento
Dom 17 Nov 2013, 17:40 por HCDnB
» O Worten Ultimate Challenge está de volta!
Ter 05 Nov 2013, 12:04 por carnavall
» Instruções para fazer o Upgrade de jogos da PS3 para a PS4
Seg 04 Nov 2013, 00:24 por HFDesign
» Sony publica o derradeiro guia sobre a PlayStation 4
Qua 30 Out 2013, 20:48 por HFDesign
» Todos os mapas de Uncharted 3 estão gratuitos
Qua 30 Out 2013, 18:12 por TamaGuucha
» Novos rumores apontam mais problemas para a Xbox One
Qua 30 Out 2013, 18:09 por TamaGuucha
» Aplicação da PlayStation estará disponível na Europa a 22 de Nov.
Qua 30 Out 2013, 12:08 por HFDesign
» Conteúdos exclusivos PlayStation de ACreed 4 fora das outras!
Qua 30 Out 2013, 12:07 por HFDesign
» GTA V eleito o melhor jogo do ano nos Golden Joystick Awards
Ter 29 Out 2013, 13:52 por warcreator
» Função Suspender/resumir não estará disponível no lançamento
Ter 29 Out 2013, 10:59 por HFDesign
» Killzone: Shadow Fall quase sem loadings
Ter 29 Out 2013, 10:58 por HFDesign
» PlayStation 4 não permite wallpapers personalizados!
Ter 29 Out 2013, 10:57 por HFDesign
» Official Call of Duty®: Ghosts Extinction Reveal Trailer
Seg 28 Out 2013, 21:18 por HFDesign
» Anunciadas as especificações finais da Playstation 4
Seg 28 Out 2013, 21:17 por HFDesign
» Exclusive Battlefield 4 Flood Zone - Video Gravado em Estocolmo
Sex 25 Out 2013, 19:40 por HFDesign
» Battlefield 4 multiplayer em1ª mão Paracel Storm and Obliteration
Sex 25 Out 2013, 11:20 por HFDesign
» Battlefield 4 - novo mapa Flooded e modo de jogo Defuse 5 Vs 5
Sex 25 Out 2013, 11:09 por HFDesign
» PlayStation: The Best Place #4ThePlayers to Play
Qui 24 Out 2013, 17:45 por warcreator
» Party Chat de voz na PS4 suporta até 8 utilizadores
Qui 24 Out 2013, 17:44 por warcreator
» PS4 permite a utilização de nomes reais no lançamento
Qui 24 Out 2013, 17:44 por warcreator
» MGS 5
Sex 18 Out 2013, 07:43 por Rubenzito1995
» Canal de Compilações FIFA Youtube
Qua 09 Out 2013, 11:50 por hugocruzz
» GTAV multiplayer
Dom 22 Set 2013, 21:21 por carnavall
» Poderão experimentar PES 2014 a 11 de setembro
Sáb 24 Ago 2013, 16:55 por HFDesign
» Anunciado Minecraft para a PS4
Sáb 24 Ago 2013, 16:54 por HFDesign
» Upgrade de Call of Duty: Ghosts para a PS4 e Xbox One
Sáb 24 Ago 2013, 16:53 por HFDesign
» BF3 cinema...
Dom 18 Ago 2013, 10:55 por mitrense
» Dying light
Sáb 17 Ago 2013, 18:07 por HCDnB
» Call of Duty: Ghosts - Toda a Informação sobre o Jogo Single e MP
Sáb 17 Ago 2013, 12:56 por mitrense
» CALL OF DUTY GHOSTS MULTIPLAYER GAMEPLAY
Qui 15 Ago 2013, 08:31 por warcreator
» Sony prepara pacote com PlayStation 4 e Vita por 500$
Sex 09 Ago 2013, 21:05 por Mortal_89
» PTR ALFA - Treino e Tácticas - by General Kerbey
Dom 04 Ago 2013, 11:41 por TamaGuucha
» Futura oferta PSN
Dom 04 Ago 2013, 11:21 por mitrense
» Que brinquedo ;)
Qui 01 Ago 2013, 19:51 por mitrense
» Batman: Arkham Origins Multiplayer: Invisible Predator Online!
Qui 01 Ago 2013, 12:04 por HFDesign
» Battlefield: Bad Company
Sáb 20 Jul 2013, 05:06 por Alon
» Novos detalhes de Battlefield 4 revelados
Sex 19 Jul 2013, 00:53 por carnavall
» PlayStation 4 suportará Headsets sem fios da sua antecessora
Qui 18 Jul 2013, 23:08 por warcreator
» PS Plus - Ofertas do mês de Agosto!
Qui 18 Jul 2013, 23:07 por warcreator
» O trio de personagens de GTA V não será jogável desde o início
Qua 17 Jul 2013, 11:57 por HFDesign
» FIFA 14 vai ter 19 clubes brasileiros
Qua 17 Jul 2013, 11:56 por HFDesign