Battlefield 3 Lead Designer Gustav Halling clarifies some exciting new details regarding the upcoming, vehicle-based expansion pack, Armored kill.
Great news for console players! “All AK maps have 5 flags on consoles,” according to Halling’s Twitter account. Playing 5-Flag Wake Island in the Back to Karkand expansion pack will probably give you a good idea as to the type of gameplay you can expect in Armored Kill.
Halling also clarified that “there are no urban maps in AK.” So, you can most likely forget maps like Sharqi Peninsula, even though it was somewhat vehicle-heavy, and say hello to wide-open maps like Caspian Border, Operation Firestorm and Kahrg Island.
Halling’s co-worker and Lead Designer Niklas Fegraeus recently had some interesting things to say about Armored Kill’s maps, which you can read up on right here, including more details on everyone’s most anticipated new feature/vehicle, the AC-130 gunship.
Speaking of the AC-130, we recently learned that it will not be pilot-able and will, instead, fly “on-rails.” To some, this came as a disappointment as many Battlefield fans were excited to be able to pilot such a devastating aircraft. Some still hope for change and also accuse consoles of being the factor holding back the DICE team from being able to make it happen. However, Halling made it clear, “I am not changing that, it’s not because of consoles. My design makes it balanced without making the weapons weak.”
(muito má qualidade mas dá para se ter uma ideia do que aí vem)
Below, we’ve rounded up some of the most important information about the Battlefield 3: Armored Kill DLC from a recent EA Origin live chat with Niklas Fegraeus.
General:
Five new vehicles will be available
Each new vehicle will have its own career of unlocks.
Four maps will be available – all really big and with diverse environments and themes.
Bandar Desert is the largest map in Battlefield history (demonstrated in the live chat).
It will also have a very high flight ceiling.
No comment if more cinematic events will be returning, though players will see some “cool stuff.”
Armored Kill will introduced the new game mode Tank Superiority. Details are being left for later.
AC-130:
To use the AC-130, you need to capture the base that harbours it.
Once captured, you can spawn into the gunner position or simply use it as a mobile spawn point.
It will respawn like any other normal vehicle. Though if the opposing enemy team has captured the base, it will spawn for them instead.
It will have two positions: the 25mm auto-cannon and the 120mm “big” cannon.
You can spawn and paradrop from the AC-130 even if all the gunner positions are occupied.
Gunners on the AC-130 do have the option to deploy flares if they are being locked onto by other vehicles or weapons.
Players can also jump into a 360 degree AA turret.
The AC-130 will serve two roles: suppressing ground units or controlling the air space.
It flies on it’s own path and is not very mobile. Use friendly fighter jets to protect it.
Tank Destroyer:
A new tank destroyer class of vehicles is being introduced.
It is basically a faster moving tank with lots of firepower, although only lightly armored.
ATV:
2-man ATV quad bikes will return (as in Bad Company 2) which will allow for driver and gunner positions.
AA Vehicles:
There will be no new AT or AA infantry weaponry, but players can take control both mobile artillery and tank destroyers.
Mobile AA is a very vulnerable vehicle yet powerful. Its best defense other than teamwork is good positioning.
It’s meant to be challenging but rewarding – not just a point and click weapon.
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