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    Battlefield 3 game modes opiniao

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    Mensagem por WARJUNIOR Sex 09 Set 2011, 13:23

    1) Attack and Defend: each team has two or three targets to defend, while AT THE SAME TIME having to attack the enemy targets. This splits your team in to multiple defence and attack squads and relies heavily on good team tactics. The winner is team to destroy the enemy objectives.

    2) Rush: like Attack and Defend except 1 team is always on attack and 1 team always defends throughout the game. This though would be played totally differently strategically to Attack and Defend.

    3) Conquest/Domination: Capture and hold 3,4 or 5 bases etc to gain points.

    4) Advance and Secure: Anyone who played Joint Operations will know what this is. You have a string of bases A, B, C, D, E, F, G etc. You fight over the middle base, say D, first and when you control it you move on to attacking the next base down the line so you are always trying to push the enemy back a base without losing control of the base you are current in. This makes for some real intense close quarters battles over 2 bases but progressing across the whole map as the battle continues. The winner is the team to push the enemy all the way back to their 1 base.

    5) Nuclear Sabotage. There is a small amount of nuclear material somewhere on the map - It spawns in a RANDOM location at the start of the game. A very large Red glowing area on the map shows the rough location of the material. Each team has to try to recover the Material first and take it to the enemy base where it could be detonated to win the game. Because its nuclear material the enemy will be able to see on the map only a very rough direction for the material.

    6) King of the Hill: There is 1 big zone in the map to fight over (location changes from game to game) - if your team has more people in it then you gain points. Winner is the one who scores the most points in a given time.

    7) Team Death Match: No explanation necessary I'm sure.

    8 )Launch Site: 1 team starts with say 3 slow moving mobile missile launchers (driven by team players not AI) that have to be escorted from one side of the map to the launch site on the other side of the map. One team defends the launchers until they reach the target and then have to continue to defend until the missile is readied for firing and then fires. The other team obviously has to destroy them before one of them gets it rocket in the air.

    9) Supply Drop: Aircraft fly randomly overhead and drop supply crates on parachutes over the map. Each team has to see where they are coming down, get to them and them claim them - which could take a couple of minutes - so the person capturing it needs to be defended. The team that claims the most supply drops wins. Supply drops come at random times at random locations. Affected by wind maybe?

    10) Multi Capture the Flag: Say 9 Randomly placed flags on the map that need to be recovered and taken by to the team base. Winning team is the one that captures more flags than the other.

    Isto é só uma opinião nao é verdade.


    Última edição por WARJUNIOR em Qua 14 Set 2011, 12:37, editado 1 vez(es)
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    Mensagem por carnavall Qua 14 Set 2011, 11:45

    Este modos são para o jogo ou alguém queria estes modos de jogo que tenha ouvido e lido só vamos ter rush, conquest e TDM, agora se com estes já existe confusão que chegue com alguns desses ia ser um caos absoluto no jogo o que seria muito bom.
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    Mensagem por WARJUNIOR Qua 14 Set 2011, 11:52

    Eu li no forum da ea. e acho que são mesmo os modos.
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    Mensagem por stsrui Qua 14 Set 2011, 12:27

    Se isto é verdade, melhor noticia nao podia haver. O que faltava ao BF3 eram modos de jogo.

    Manda aí o link. Eu procurei e nao vi em lado nenhum.

    EDIT: WARJUNIOR fdsss....isso é treta, isso foi um gajo qualquer que disse o que gostava de ver no jogo. Lê em condições antes de postar.

    http://forums.electronicarts.co.uk/battlefield-3-pc/1403371-battlefield-3-gamemodes.html
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    Mensagem por WARJUNIOR Qua 14 Set 2011, 12:33

    stsrui escreveu:Se isto é verdade, melhor noticia nao podia haver. O que faltava ao BF3 eram modos de jogo.

    Manda aí o link. Eu procurei e nao vi em lado nenhum.

    EDIT: WARJUNIOR fdsss....isso é treta, isso foi um gajo qualquer que disse o que gostava de ver no jogo. Lê em condições antes de postar.

    http://forums.electronicarts.co.uk/battlefield-3-pc/1403371-battlefield-3-gamemodes.html

    desculpem erro meu Battlefield 3 game modes opiniao 475613
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    Mensagem por Devhour Qua 14 Set 2011, 13:07

    Fonix! Estava já aqui a berrar de alegria e pimba...

    ps: esse "loading... battlefield 3" tem direitos de autor warjunior... Idea
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    Mensagem por ONIL80 Qua 14 Set 2011, 15:00

    modos de jogo nao faltam,bf3 a prometer muita concorrencia ao mw 3... Very Happy
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    Mensagem por stsrui Qua 14 Set 2011, 15:44

    Onil, só tem 3, Conquest e Rush como no BC2 e team deatmatch!!! Sad

    Mas acredito que isto já chegue. Twisted Evil
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    Mensagem por ONIL80 Qua 14 Set 2011, 16:07

    stsrui escreveu:Onil, só tem 3, Conquest e Rush como no BC2 e team deatmatch!!! Sad

    Mas acredito que isto já chegue. Twisted Evil
    ya,ja reparei que os 9 modos sao so um sonho de um gajo qualquer Embarassed so joguei bf 1 e 2 online um cadito por isso esses 3 ja vao dar vicio,curti um que era de conquistar e consoante conquistamos vamos avancando no mapa,deduzo que seja o modo conquest Razz
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    Mensagem por Devhour Qua 14 Set 2011, 16:28

    Não, o modo conquest é um domination gigante. Tudo em campo aberto. Smile Do melhor mesmo.
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    Mensagem por moreira88 Qua 14 Set 2011, 17:23

    So pode ter 3, mas valem por muitos Wink
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    Mensagem por ONIL80 Qua 14 Set 2011, 19:04

    Devhour escreveu:Não, o modo conquest é um domination gigante. Tudo em campo aberto. Smile Do melhor mesmo.
    entao é rush o de avancar no terreno tipo jogo do empurra?curto totil esse modo...
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    Mensagem por WARJUNIOR Qua 14 Set 2011, 20:03

    Devhour escreveu:Fonix! Estava já aqui a berrar de alegria e pimba...

    ps: esse "loading... battlefield 3" tem direitos de autor warjunior... Idea

    Happy now. Mad
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    Mensagem por mitrense Qui 15 Set 2011, 00:15

    mesmo q o jogo traga só os modos do 2 é grandioso Twisted Evil mas claro q mais qq coisinha era a cereja no topo do bolo.

    nunca mais sai, ja está é a demorar mt tempo Wink
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    Mensagem por Devhour Qui 15 Set 2011, 11:19

    WARJUNIOR escreveu:
    Devhour escreveu:Fonix! Estava já aqui a berrar de alegria e pimba...

    ps: esse "loading... battlefield 3" tem direitos de autor warjunior... Idea

    Happy now. Mad

    lol... Não precisava tirar. Cool
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    Mensagem por ONIL80 Qui 15 Set 2011, 15:49

    sao mais que 3 Razz


    Team Deathmatch
    Availability: On all 9 maps
    Players: 24 (12 vs. 12)
    Focus: Team Based Infantry Combat
    Goal: Eliminate a set number of enemy combatants
    Winning the game: The team that reaches the set kill number first is declared the winner



    Team Deathmatch is of the true classics when it comes to multiplayer game modes, and a game mode that makes its first appearance in a Battlefield game since the original Battlefield 1942. In Team Deathmatch, two teams of 12 players each duke it out on tight knit maps with a distinct infantry focus – there are no vehicles available in Team Deathmatch. For that quick instant action fix, this is the perfect game mode. For players new to Battlefield, this is a good place to start. Once you get the hang of the infantry gameplay, you can move on to deeper modes that include the signature vehicle warfare for which Battlefield is known and loved.

    Squad Deathmatch
    Availability: On all 9 maps
    Players: 16 (4 squads of 4)
    Focus: Squad Based Infantry Combat
    Goal: Eliminate a set number of enemy combatants
    Winning the game: The squad that reaches the set kill number first is declared the winner


    Squad Deathmatch is a larger and more dynamic variety of deathmatch that also features the inclusion of an Infantry Fighting Vehicle (IFV). The IFV can help break a deadlock, as long as you keep it alive with solid Engineer gameplay. The 4 squad setup means that there is a constant battle throughout the game to gain and maintain the lead. Sticking together, keeping your squad healed up, supplied, and repaired are the keys to victory. The squad that can combine the potent Battlefield mix of team play and combat prowess will be proven the winner.


    Rush
    Availability: On all 9 maps
    Players: 24/32 (Console/PC)
    Focus: Objective Based All-out Warfare
    Goal: Attack/defend M-COM stations
    Winning the game: Destroy all M-COM stations/Deplete the attacker’s tickets (Attackers/Defenders)


    First introduced in Battlefield: Bad Company, Rush has now made its way to the heart of the Battlefield series in Battlefield 3. An objective based mode, the attackers have to arm and detonate pairs of M-COM stations in each area of the map to unlock the next area and the next pair of M-COM stations. While defenders have an unlimited amount of spawn tickets, attackers only get new tickets every time they destroy a pair of M-COMs. If all M-COM stations on the entire map are destroyed, the attackers are declared the winning team. If the defenders manage to deplete the attacker’s tickets to zero (by killing them), the defenders are declared the winners.



    As an all-out warfare mode, Rush features a large variety of vehicle setups tuned specifically to that map’s landscape and features. Players can find all types of vehicles on Rush maps, including transport vehicles, armored vehicles, helicopters, and of course, jets. Rush offers a compelling objective based all-out warfare game mode for Battlefield veterans.



    If you are familiar with this game mode from Battlefield: Bad Company 2, you might want to know we are refining it for Battlefield 3 in a number of ways, based on player feedback. Some of the gameplay tweaks we are bringing to Rush are:
    * You cannot use explosives or shoot at the M-COM to take it out. Only arm and disarm.
    * If the attacking team arms the M-COM but runs out of tickets, the match will continue until the M-COM detonates or defenders disarm it
    * If the defenders start disarming an M-COM just before it’s about to blow, the explosion is prevented until the disarm is accomplished. If the defender gets killed during the disarm process, the M-COM will instantly blow

    Squad Rush
    Availability: On all 9 maps
    Players: 8 (4 vs. 4)
    Focus: Squad Based Infantry Combat
    Goal: Attack/defend M-COM stations
    Winning the game: Destroy all M-COM stations/Deplete the attacker’s tickets (Attackers/Defenders)


    Squad Rush is the ultimate test to show which squad is the best of the best. Squad Rush is an extremely tight duel between two squads that borrows the main rules from normal Rush, but in a much more intimate setting. In Squad Rush there are only 2 bases with 1 M-COM station per base, meaning that every M-COM taken or defended in Squad Rush is vital to the victory or defeat of the game. There are no vehicles in Squad Rush, so it’s all down to your infantry fighting skills.



    To be successful it’s key that you and your squad mates customize your soldiers to complement each other on the battlefield, in order to keep reviving fallen mates, provide ammo, and perform other essential duties. Squad Rush is often favored by players who know each other’s play styles intimately and want to show their skills in the most personal of combat settings.

    Conquest
    Availability: On all 9 maps
    Players: 24/32 or 64 (Console/PC)
    Focus: Objective Based All-out Warfare
    Goal: Capture and Hold Flags
    Winning the game: Deplete opposing team’s tickets


    Conquest is without a doubt the most classic of Battlefield game modes. Introduced in Battlefield 1942, Conquest has defined the entire Battlefield series (and influenced a lot of other games out there) and encompasses everything that makes Battlefield great. Set over a series of large-scale maps, Conquest is the game mode best suited for the experience of all-out vehicle warfare. In Conquest, two teams fight for control of a number of flags by being the dominant force in the vicinity of each base. Capture and keep control of a majority of the flags and the enemy team will bleed tickets. Killing enemies will also reduce their ticket count, and the first team to run out of tickets loses.



    Conquest is a strategic and tactical game that often asks you to make important decisions on whether to attack an enemy base or defend one of your own. Your forces will rarely be enough to capture and hold every base on the map, so in-game communication and quick thinking is necessary to be victorious. Of all of the game modes we have invented here at DICE, Conquest will always have a special place in our hearts.

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    WARJUNIOR
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    Battlefield 3 game modes opiniao Empty Re: Battlefield 3 game modes opiniao

    Mensagem por WARJUNIOR Qui 15 Set 2011, 17:34

    Devhour escreveu:
    WARJUNIOR escreveu:
    Devhour escreveu:Fonix! Estava já aqui a berrar de alegria e pimba...

    ps: esse "loading... battlefield 3" tem direitos de autor warjunior... Idea

    Happy now. Mad

    lol... Não precisava tirar. Cool

    Desculpa nesse dia estava um bocado mal humorado. Sorry Crying or Very sad

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